Published: May 13, 2026; Aithor: Julia Sonrisa
Join Ross McIntosh, a Games Industry Environment Artist, for a session exploring prop creation for games. This webinar will cover the production cycle of a game asset from initial conception to its final publication in a game engine. Ross will discuss his methodology for developing AAA game props and how each module feeds into desirable skills for working in the industry.
Aimed at prospective students interested in our Game Art Animation and Visual Effects and Animation courses, the webinar will provide insight into course modules and term-to-term learning objectives demonstrated through professional workflows.
Time: 12:00 pm EST
Free!
Detailed information and discussion of the event.